It’s up to me to find out if this X52 Pro is fun to work with and if it’s accurate and most importantly, in combination with which Flight Simulators can you use it.
Combat Pilot is the ultimate multiplayer combat flying experience created within the Microsoft Flight Simulator X Universe that puts you in the cockpit of realistic, interactive combat training and encounters.” This product is also Combat Pilot approved. – Clutch button initiates ‘safe mode’ to allow on-the-fly profile selectionĪnd last but not least for those who want to become an approved Combat Pilot …. – Mouse controller / hat switch with left mouse button
– Progressive throttle with tension adjustment, detents for afterburner and idle – 5-position handle adjustment system to suit all hand sizes – 3 spring-loaded, base-mounted toggle switches for up to 6 program commands
– 3-position rotary mode selector switch with LED indicators – Conveniently positioned metal pinkie switch provides shift functionality – 4 fire buttons including missile launcher with spring-loaded safety cover – 2-stage metal trigger 2 primary buttons in 1 convenient position
– Constant spring force reduces free play, improves control and increases durability – Precision centering mechanism, non-contact technology on X and Y axis The X52 Pro uses the same magnetic hall sensor, non-contact technology as the X52 but we’ve doubled the number of sensors to improve response. “New metal parts increase durability and the unique dual-spring mechanism provides a progressive spring force on the stick’s movement, making it more resistant the further you move it from center. See what’s already been created on our forum.”
Shipping with support for Microsoft’s Flight Simulator X, there’s also a Software Development Kit (SDK) included which allows budding programmers to create interactions with their own favorite games. Now you can display important in-game information such as the Radio Stack and interact with your games directly. The Saitek X52 Pro Control Systemīelonging to the Pro Flight hardware group, the X52 Pro is the most fully integrated Stick and throttle flight controller and has been built to meet the demands of the best virtual pilots in the world! By the way, that’s according to Saitek.įurther, Saitek thinks, “The MFD screen (Multi Function Display), first introduced on the X52 Flight Controller, is now interactive.
The two X52 Pro components work flawlessly with either flight simulator type, but for now I only test is with Windows 10 and macOS Sierra with X-Plane (of course). This X52 Pro review is worth checking out on its own. Long story short, this review deals with the X52 Pro set and I don’t have any intention of comparing the two. The X52 Pro joystick can move and therefore doesn’t need these kinds of sensors. Your force is sensed by integral sensors and that gives a Flight Simulator an output for roll, pitch or yaw. Another interesting difference is that the X-65F stick doesn’t move or, more accurately, you can’t move it. Reviewing hardware is always fun! That’s also the case with this Saitek X52 Pro Control System review.Ī long time ago I reviewed the X-65F and at that time, I called it a “Semi-professional HOTAS (Hands On Throttle And Stick) unit.” This was partly because the whole stick was made of metal, which is not the case with the X52 Pro stick.
I checked the PINS at each end of the communication cable, they look good.Īnyway your thoughts on this are appreciated.Saitek X52 Pro Flight System Introduction I did try the Registry deletion that was recommended at the Saitek forum that solved other issues. I searched around some other forums for this specific issue and found it has something to do with a 'clutch' feature.? In Joystick Properties I found a Clutch feature which was UNCHECKED. I have since discovered button 30 does not map in FS9 either, but will also show up in the Joystick Calibration as working. The button shows up in Joystick Calibration as working Ok, but when I try to map it in game it will not set a key, and when pushing the button in game it causes the LED centered in the HAT on the RIGHT joystick to flash rapidly. I first noticed this button not activating 'wheel brakes' in 1946 which is what the button has been mapped to since I've had the stick. I'm not using any software, just mapping in game. Well I haven't been flying for a while and just got some time for a session last night and ran into a problem with button #30, the one just under your LEFT thumb centered in the side rotary wheel.